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Now that the game has shipped, I want to take the time to write about some of the design considerations for the game (from an AI Design perspective), as some of what I learned may be useful to others who are designing game AI. I joined theHunter: CotW team because it provided an incredible opportunity to focus entirely on AI design. Prior to working on theHunter: Call of the Wild (CotW ), the closest I ever got to hunting was skeet shooting with relatives in the midwest (shooting at orange discs fired into the air). Introduction: theHunter: CotW - The Most Realistic Hunting Game Ever This blog post was published with permission from Avalanche Studios. Karin Cederskoog was a former AI Design Intern at Avalanche Studios, who worked on theHunter: Call of the Wild.
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